NPCs and AI
Posted: Thu Apr 16, 2026 11:54 pm
Here's an overview of the latest tech for using AI to build NPC characters in Persistent Worlds.
On one hand, you get characters that can react to how the game changes. You get spontaneity. And you break out of a dialog tree.
On the other hand, you get more content but lose the authenticity of human voice acting.
To read more plus links on the matter even including a spiffy research paper: https://lanceblairvo.com/npcs-and-ai-in ... nt-worlds/
There is also an accompanying piece about the categories and subcategories of NPCs for gaming here: https://lanceblairvo.com/npc-archetypes ... ver-guide/
Yes, I still blog a lot *AND* I write on message boards. Party like it's 2005!
Enjoy.
On one hand, you get characters that can react to how the game changes. You get spontaneity. And you break out of a dialog tree.
On the other hand, you get more content but lose the authenticity of human voice acting.
To read more plus links on the matter even including a spiffy research paper: https://lanceblairvo.com/npcs-and-ai-in ... nt-worlds/
There is also an accompanying piece about the categories and subcategories of NPCs for gaming here: https://lanceblairvo.com/npc-archetypes ... ver-guide/
Yes, I still blog a lot *AND* I write on message boards. Party like it's 2005!
Enjoy.