Search found 10 matches
- Thu Jun 11, 2026 3:02 am
- Forum: GEAR
- Topic: Invoicing software
- Replies: 9
- Views: 113
Re: Invoicing software
I'm still using Wave free and getting paid quickly and efficiently. What are the features that you pay for that you find useful? I am not asking to doubt you, but to find out if there is something that I could be using with the paid version. Thank you!
- Wed May 27, 2026 4:23 am
- Forum: CHAT
- Topic: Nobody at the Helm Dep't
- Replies: 2
- Views: 118
Re: Nobody at the Helm Dep't
'Tis a runious error.
- Sun May 10, 2026 12:35 am
- Forum: GEAR
- Topic: Source-Connect subscription renewal
- Replies: 2
- Views: 425
Re: Source-Connect subscription renewal
Yeah, the 4.0 Adoption has been really slow. Source Elements need to commit to one or the other.
- Mon Apr 20, 2026 12:54 am
- Forum: RESEARCH AND DEVELOPMENT
- Topic: NPCs and AI
- Replies: 3
- Views: 1339
Re: NPCs and AI
Ah, yes, it's crazy to try and write for a persistent world, or a complex live world! We aren't in "Animal Crossing" anymore, Toto!
The research paper is spiffy, but it is by Guanwei Zeng from Zhejiang A&F University.
The research paper is spiffy, but it is by Guanwei Zeng from Zhejiang A&F University.
- Thu Apr 16, 2026 11:54 pm
- Forum: RESEARCH AND DEVELOPMENT
- Topic: NPCs and AI
- Replies: 3
- Views: 1339
NPCs and AI
Here's an overview of the latest tech for using AI to build NPC characters in Persistent Worlds.
On one hand, you get characters that can react to how the game changes. You get spontaneity. And you break out of a dialog tree.
On the other hand, you get more content but lose the authenticity of ...
On one hand, you get characters that can react to how the game changes. You get spontaneity. And you break out of a dialog tree.
On the other hand, you get more content but lose the authenticity of ...
- Wed Apr 15, 2026 9:09 pm
- Forum: CHAT
- Topic: Trend: jingle spots
- Replies: 4
- Views: 1267
Re: Trend: jingle spots
I sure hope jingles make a comeback!
When I still did field audio engineering, we interviewed a guy at his house for a historical documentary.
Then he told us he wrote the Rice A Roni jingle! I was amazed!
When I still did field audio engineering, we interviewed a guy at his house for a historical documentary.
Then he told us he wrote the Rice A Roni jingle! I was amazed!
- Wed Apr 15, 2026 2:38 am
- Forum: CHAT
- Topic: Tap-Tap-- Is this on?
- Replies: 9
- Views: 11335
Re: Tap-Tap-- Is this on?
I am digging the new digs. Thank you for the new architecture! It's spiffy! 
- Wed Apr 15, 2026 12:26 am
- Forum: RESEARCH AND DEVELOPMENT
- Topic: Guide to Recording Voice Overs with REAPER
- Replies: 0
- Views: 1230
Guide to Recording Voice Overs with REAPER
Here's a link below to my guide for recording voiceovers with REAPER, especially designed for those migrating from Adobe Audition or other DAWs to REAPER. It contains:
1.) How to make REAPER work like Adobe Audition in Waveform Editor Mode (but non-destructively!)
2.) How to save a highlighted ...
1.) How to make REAPER work like Adobe Audition in Waveform Editor Mode (but non-destructively!)
2.) How to save a highlighted ...
AKG C114
I had been looking into the AKG C414 or C314. I'm not fond of the bright metallic top end and scooped sound of the C214. The sE 4400 sounded interesting too.
And then, AKG just released a cheap mic that sounds very much like the C414 XLS with a little less low end to it, that I would roll off ...
And then, AKG just released a cheap mic that sounds very much like the C414 XLS with a little less low end to it, that I would roll off ...
- Wed Apr 15, 2026 12:07 am
- Forum: CHAT
- Topic: Gmail's unified inbox setup
- Replies: 4
- Views: 1379
Re: Gmail's unified inbox setup
Thanks for bringing this up Mike. I'm an Outlook guy, but I was thinking of moving to all Google and Gmail because OneDrive is really glitchy with playing back audio files and many EU clients can't download files from OneDrive.
Now this reminds me of why I don't use Google all the time. I ...
Now this reminds me of why I don't use Google all the time. I ...