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Game Demo

 
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PostPosted: Wed Mar 23, 2005 9:21 pm    Post subject: Game Demo Reply with quote

I have been asked to put together a "Game Demo." Kinda different from the norm but it's basically like a charactor demo but used to cast voices for video/computer games. Can anyone give me some advice on this and maybe tell me where I can hear some good examples of Game Demos?



Thanks!
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Deirdre
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Joined: 10 Nov 2004
Posts: 13016
Location: East Jesus, Maine

PostPosted: Thu Mar 24, 2005 4:13 am    Post subject: Reply with quote

Game audio isn't much different from regular audio



Except



it has to be MUCH MORE INTERESTING to be good.

Your best character demo should suffice.



Get George Sanger's book

The Fat Man on Game Audio.
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kgenus
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PostPosted: Thu Mar 24, 2005 6:51 am    Post subject: Reply with quote

Well, one immediate pitfall you're going to have is marketing it as a game demo, which would probably get it thrown into the bit bucket without being heard at all .... Character Demo, and it's gotta be REAL good for any kind of consideration these days.
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Frank F
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PostPosted: Thu Mar 24, 2005 10:49 am    Post subject: Reply with quote

Without sounding too trite... all of the above PLUS, make it sound natural. Your "character(s)" should sound as if they were/are - real life. The personage may get into a lot of situations which you are not familiar with, so be as - bigger than life - but real life as possible.



I have just completed casting, recording and editing all of the characters for a new game (to be released within the next month or so) and the producer kept stressing that point with all talent - make it believable. This is NOT a narration.



Good luck.



Frank F
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Dennis O'Neill
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PostPosted: Fri Apr 01, 2005 10:25 pm    Post subject: DVD Voicing demo Reply with quote

Good thoughts.

I've been involved with Electronic Arts which is a huge distributor of games worldwide, (and they happen to be across the street!). I'd suggest not confusing 'character' as in Barney from The Simpsons, with 'character' as in more realistic 'characters' such as Angry Boss, confident father, guy next door, etc. Most 'games' these days have many more 'real characters' than goofy. Obviously it depends on the project and market, etc., but I'll bet the majority of demos are going to contain imitations and goofy characters - which is where a lot of demos go wrong - in my opinion.



SO..now we have to do a:

Commercial read demo

Character read demo

Narration demo

Station Imaging demo

AND a 'Games' demo?



-den.



Good for us that produce demo$!
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